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AI Insights · Timothy · January 2023

Top 5 Casual Games on iOS in Denmark: Q4 2022

Explore the performance of the top 5 casual games on iOS in Denmark during Q4 2022, including trends in weekly downloads, revenue, and active users.

Top 5 Casual Games on iOS in Denmark: Q4 2022

In Q4 2022, the top 5 casual games on iOS in Denmark showcased interesting trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance:

Candy Crush Saga

Throughout Q4, Candy Crush Saga experienced fluctuations in weekly revenue, starting at around $73K and peaking at nearly $108K in the final week of December. Weekly downloads varied, reaching a high of approximately 1.9K in mid-October and maintaining an average around 1K towards the end of the quarter. Active users saw a slight increase from around 34K in late September to approximately 35K by the end of December.

Hay Day

Hay Day showed a diverse trend in weekly revenue, beginning at about $47K and hitting a peak of $67K at the end of October, before settling at $53K in the last week of December. Weekly downloads were relatively stable, with a notable increase to about 1.9K in the final week of the year. Active users rose significantly from approximately 107K in late September to a peak of 140K in mid-December, concluding the quarter at around 132K.

Coin Master

Coin Master’s weekly revenue exhibited a steady rise, starting at $33K and reaching a peak of $55K in late November, before ending the quarter at $52K. Weekly downloads were generally stable, with a notable peak of 1K in late November. The game’s active user count remained relatively consistent, fluctuating slightly around the 11K mark throughout the quarter.

Homescapes

Homescapes saw a gradual increase in weekly revenue, starting at $29K and reaching a high of $48K in the last week of December. Weekly downloads showed a steady upward trend, peaking at around 3.2K in the final week of December. Active users remained stable, starting at around 25K and ending the quarter at approximately 27K.

Pokémon GO

Pokémon GO’s revenue fluctuated throughout the quarter, starting at $27K and peaking at $40K in mid-October, before settling at around $30K by the end of December. Weekly downloads showed a downward trend, beginning at 1.4K and dropping to around 800 in early December, before slightly increasing to 1.6K at year-end. Active users saw a decline from around 76K in late September to approximately 65K by the end of December.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023